AI Insights · Timothy · October 2022
Top 5 io Games on Android in Austria for Q3 2022
In Q3 2022, the top io games on Android in Austria showcased diverse performance metrics, with notable trends in weekly downloads, active users, and revenue.
During the third quarter of 2022, the top io games on the Android platform in Austria displayed varied performance trends across weekly downloads, active users, and revenue. Here's a closer look at how each game fared according to Sensor Tower data.
Snake.io - Fun Snake .io Games from Kooapps Games saw a consistent increase in weekly downloads, peaking at around 2.1K in early September. Revenue for the game experienced fluctuations, with a high of approximately $26 in late August. The game maintained a stable number of weekly active users, starting at approximately 12.2K and ending the quarter at around 15.4K.
Hole.io by VOODOO experienced a decline in weekly downloads, dropping from around 1.4K at the beginning of the quarter to approximately 615 by the end. Despite this, the game saw an increase in weekly revenue, peaking at about $55 in mid-September. The weekly active users trend mirrored the downloads, starting at around 7.9K and ending the period at 6.6K.
slither.io from Lowtech Studios had a gradual increase in weekly downloads, reaching a peak of approximately 1.3K in early September. The game’s weekly revenue saw occasional spikes, peaking at $20 in mid-September. Active users showed a general upward trend, growing from about 9.7K to 11.7K over the quarter.
State.io — Conquer the World by CASUAL AZUR GAMES had a fluctuating download rate, with a peak of approximately 955 in mid-July. Revenue trends were also variable, peaking at around $48 at the beginning of the quarter. Weekly active users saw a slight decline, starting at about 4.2K and ending at approximately 3.2K.
Harvest.io – 3D Farming Arcade, also from CASUAL AZUR GAMES, showed a significant spike in weekly downloads in mid-August, reaching about 1K. Weekly active users followed a similar trend, peaking at around 4K in mid-August before declining to approximately 2.4K by the end of September. Revenue for the game remained minimal throughout the quarter.
For more detailed insights and data on these games and others, visit Sensor Tower.